Wednesday, August 25, 2010

Advanced Computer Graphics

Advanced Computer Graphics

Description: This course will cover advanced topics in


computer graphics,
including:


  • Realism: ray tracing, path tracing, and radiosity

  • Speed: occlusion culling, level-of-detail, texture tricks

  • Hardware: rendering pipeline, graphics architectures

  • Non-traditional
    rendering:
    pen-and-ink, painterly rendering

  • Animation: physically-based modeling, collision detection, particle
    systems

  • Image-based rendering: image warping, sprites, layered-depth
    images.

Programming assignments will explore several of these topics.
Though we will use professional software systems and libraries such as
OpenGL, Maya, and Renderman, the course will focus on understanding
the underlying principles rather than mastering the tools. Strong C/C++ programming skills and previous computer
graphics experience are assumed.

Texts:

Required:

None

Suggested:
Advanced Animation and Rendering Techniques: Theory and Practice by Watt and Watt, Addison-Wesley (1992).
Computer Graphics: Principles and Practice by Foley, van Dam, Feiner, and Hughes, Addison-Wesley (1993).

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.1 by Mason Woo et al., Addison-Wesley (1997).

Advanced Computer Graphics Notes ppt ( lectures powerpoint slides ). It is a collection of lectures notes not ours. Plese Click bellow to download ppt slides/ pdf notes. If you face any problem in downloading then give your suggetion as comment by clicking on comment link bellow the post (bottom of page) or email us in this address . I will must consider your comments only in 1-2 days. Thank you very much for visit our site










Advanced Computer Graphics




Description: This course will cover advanced topics in computer graphics,
including:

  • Realism: ray tracing, path tracing, and radiosity

  • Speed: occlusion culling, level-of-detail, texture tricks

  • Hardware: rendering pipeline, graphics architectures

  • Non-traditional
    rendering:
    pen-and-ink, painterly rendering

  • Animation: physically-based modeling, collision detection, particle
    systems

  • Image-based rendering: image warping, sprites, layered-depth
    images.


Programming assignments will explore several of these topics.
Though we will use professional software systems and libraries such as
OpenGL, Maya, and Renderman, the course will focus on understanding
the underlying principles rather than mastering the tools. Strong C/C++ programming skills and previous computer
graphics experience are assumed.


Texts:
Required:

None

Suggested:
Advanced Animation and Rendering Techniques: Theory and Practice by Watt and Watt, Addison-Wesley (1992).
Computer Graphics: Principles and Practice by Foley, van Dam, Feiner, and Hughes, Addison-Wesley (1993).

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.1 by Mason Woo et al., Addison-Wesley (1997).


Advanced Computer Graphics Notes ppt ( lectures powerpoint slides ). It is a collection of lectures notes not ours. Plese Click bellow to download ppt slides/ pdf notes. If you face any problem in downloading then give your suggetion as comment by clicking on comment link bellow the post (bottom of page) or email us in this address . I will must consider your comments only in 1-2 days. Thank you very much for visit our site




Lectures:


Lecture Date Topic
1 1/18/01 Introduction,
pretty pictures
2 1/23/01 Ray
tracing: the basics
3 1/25/01 Ray
tracing: accelerating basic ray tracing
4 1/30/01 Antialiasing
5 2/1/01 Fourier theory, convolution, etc (transparencies)
6 2/6/01 Prefiltering, supersampling
7 2/8/01 Stochastic sampling, texture map antialiasing
8 2/13/01 Advanced ray tracing, intro to radiosity
9 2/15/01 Radiosity






10 2/27/01 Radiosity Continued
11 3/1/01 Level of
Detail: fundamentals



13 3/8/01 Level of
Detail conclusion
14 3/20/01 : Making
Movies
15 3/22/01 Image-based
rendering: Light fields
16 3/27/01 Image-based
rendering: View-dependent rendering
17 3/29/01 Occlusion culling: cells & portals
18 4/3/01 Occlusion culling: hierarchical
z-buffer, HOM
19 4/5/01 Image-based simplification
20 4/10/01 Collision detection
21 4/12/01 Real-time programmable shading
22 4/17/01 Perceptually driven interactive
rendering



Powerpoint
source for all lectures




ALL PPT NOTES, CLICK BELOW TO DOWNLOAD






Icon  Name                    Last modified      Size  Description
[DIR] Parent Directory -
[   ] lecture01.ppt 24-Jan-2001 22:02 1.9M
[   ] lecture02.ppt 23-Jan-2001 10:59 167K
[   ] lecture03.ppt 27-Jan-2001 18:40 208K
[   ] lecture04.ppt 30-Jan-2001 10:41 115K
[   ] lecture06.ppt 08-Feb-2001 09:38 216K
[   ] lecture07.ppt 08-Feb-2001 10:54 166K
[   ] lecture08.ppt 12-Feb-2001 21:59 170K
[   ] lecture09.ppt 14-Feb-2001 22:44 222K
[   ] lecture10.ppt 21-Feb-2001 22:57 133K
[   ] lecture11.ppt 08-Mar-2001 10:35 490K
[   ] lecture13.ppt 08-Mar-2001 10:52 580K
[   ] lecture14.ppt 02-Apr-2001 10:53 1.8M
[   ] lecture15.ppt 22-Mar-2001 10:54 237K
[   ] lecture16.ppt 27-Mar-2001 13:56 108K
[   ] lecture17.ppt 29-Mar-2001 22:37 552K
[   ] lecture18.ppt 29-Mar-2001 22:40 1.6M
[   ] lecture19.ppt 09-Apr-2001 10:12 7.1M
[   ] lecture20.ppt 10-Apr-2001 10:51 3.4M
[   ] lecture21.pdf 12-Apr-2001 10:30 287K
[   ] lecture22.ppt 20-Apr-2001 17:57 9.3M
[   ] lecture23.ppt 26-Apr-2001 10:57 84K








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